A broad term that includes all the stats of a character.
Every player has four stats defined:
Str - Strength, affects your carrying capacity and fighting ability.
Dex - Dexterity, affects your fighting ability.
Int - Intelligence, affects your spellcasting ability.
Con - Constitution, affects your health.
These values can be raised in adventurers guild by paying excessive experience points, points above your current level. The command 'score stats' will give information about your current stats. You raise these stats independently of your level in the adventurers guild. Note that mortals may advance stats beyond their level (up to a point), while eternals can only advance to match their current level.
Stats can be modified in many ways, predominately by magical eq and guildpowers. However there is a limit (+11) to how much you can modify each stat. This means you can only add +11 to any stat. Any points added by modifiers beyond that will be wasted.